Byte array

There is a large byte array creation in each message receive. This will be headache some while after a heavy message receive cycle. Instead you should try to implement it over a thread-safe byte bu...

Id #4 | Release: None | Updated: Jul 6, 2015 at 1:50 PM by gbrian | Created: Jul 5, 2015 at 8:42 PM by cagataydogan

UDP 64KB limitation

writter = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); JSON is not a perfect serialization mesaaging format. It's better than Xml but not efficient as BSON or Proto...

Id #3 | Release: None | Updated: Jul 6, 2015 at 10:08 AM by gbrian | Created: Jul 5, 2015 at 8:32 PM by cagataydogan

Unused object creation

In GriddComm.cs there is an unused object creation which forces GC. public void Emit(string tags, object eventName, dynamic eventData) { var ms = new MemoryStream(); // <-- Unused MemoryStream v...

Id #2 | Release: None | Updated: Jul 6, 2015 at 10:09 AM by gbrian | Created: Jul 5, 2015 at 8:17 PM by cagataydogan

UDP stop after machine wakes up

Have found LucyGridNodes not responding to UDP channel after machine wakes up from hibernate or sleep state.

Id #1 | Release: None | Updated: Jun 27, 2015 at 4:54 AM by gbrian | Created: Jun 27, 2015 at 4:54 AM by gbrian

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